![]() ![]() Over the decades game developers would boast that their games would take longer to beat, some advertising over 100 hours of gameplay! I admit, growing up that seemed like a great bullet point on the back of a game box. Of course a bunch of other games managed to find that elusive video game magic that kept me coming back for more and more, but one thing is for certain: the majority of the games I played as a kid weren’t necessarily longer than a few hours once I got good at them. ![]() Ninja Gaiden offered up a smorgasbord of great controls, difficult enemies, stellar graphics, fantastic music, and drove home the importance of a compelling story to keep the player engaged. The kicks ass soundtrack didn’t hurt matters either. The power and freedom awarded by gaining the hover ability or wall stick tires really opened my eyes to the possibility of the way games played out. Games like Blaster Master introduced me to what would later be described as the Metroidvania genre where I had to fully explore the levels to gain new power-ups in order to reach areas previously inaccessible. ![]() Growing up in the 8-bit and 16-bit era of games, it recently dawned on me that some of my favorite games of all time aren’t necessarily the ones with the longest clock time, but rather the ones with interesting gameplay mechanics mixed with vibrant graphics, a memorable soundtrack, and a world I wanted to explore. As video game technology has progressed over the years, we began seeing the length it took to beat them expand as well. ![]()
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